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If the terrain s height at the new unit position is equal to or higher than the unit s current height, the unit is over the terrain. In this case, you need to set the unit s height as the terrain s height in that position. Otherwise, the unit is in the air and you need to decrement the gravity velocity that acts over the unit. To update the unit s height, according to its position over the terrain, you ll create the UpdateHeight method. Notice that to make sure that the unit is over the terrain you need to verify if the gravity velocity is not positive. If the gravity velocity is positive, the unit is moving upward and you cannot assume that it is over the terrain. Following is the code for the UpdateHeight method:



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// Transformation property public virtual Transformation Transformation { get { return animatedModel.Transformation; } set { animatedModel.Transformation = value; } } private void UpdateHeight(float elapsedTimeSeconds) { // Get terrain height float terrainHeight = terrain.GetHeight(Transformation.Translate); Vector3 newPosition = Transformation.Translate;

In this chapter, we will create a list template from scratch. Actually, we will skip the view construction and just borrow code from the Custom List template. Next, we will attach our previous content types to that list template and discover some caveats to content type deployment. Finally, we will instantiate two new lists, the News article list and the Article category list, before we add some logic to make sure our list infrastructure gets created the right way.





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How to replace text in a PDF with C# - Stack Overflow
As stated in similar thread this is not really possible an easy way. The easier way it seems to be getting a DocX file and using DocX library ...

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// Unit is on terrain if (Transformation.Translate.Y <= terrainHeight && gravityVelocity <= 0) { // Put the unit over the terrain isOnTerrain = true; gravityVelocity = 0.0f; newPosition.Y = terrainHeight; // Restore the changes made when the unit jumped if (adjustJumpChanges) { ThirdPersonCamera camera = cameraManager.ActiveCamera as ThirdPersonCamera; camera.ChaseSpeed /= 4.0f; speed /= 1.5f; adjustJumpChanges = false; } } // Unit is in the air else { // Decrement the gravity velocity if (gravityVelocity > MIN_GRAVITY) gravityVelocity -= GRAVITY_ACCELERATION * elapsedTimeSeconds; // Apply the gravity velocity newPosition.Y = Math.Max(terrainHeight, Transformation.Translate.Y+gravityVelocity); } // Update the unit position Transformation.Translate = heightTranslate; }

Our first step is to create the list templates we will use for the news articles. So, without further delay, here is the first exercise.

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14 Oct 2016 ... Major requirement was to append some dynamic data to a PDF .So my first try was to replace the existing text with dynamic data. I…

Whenever the unit is over the terrain you verify if it is necessary to correct the changes that were made by the Jump method, through the adjustJumpChanges flag. Otherwise, if the gravityVelocity is bigger than the minimum gravity velocity you decrement it and move the player. Notice that all transformations applied on the unit are made through the Transformation property, which actually modifies its animated model transformation. This way, whenever you draw the animated model all the unit s transformations are already stored in it.

When updating the unit, you need to update its position and orientation (transformation), and its animated model. To update the unit s animated model you just have to call the Update method of the AnimatedModel class. To update the unit s position you calculate its displacement, based on its velocity and on the elapsed time since the last update, and add this displacement to its current position. The same is done to update its orientation, where the angular velocity is used to calculate the displacement on the unit s rotation. Following is the code for the Update and NormalizeBaseVectors methods:

In this exercise, you will create a list template from scratch. This list template will be expanded in later exercises so that here we focus on what is required to get the template up and running. 1. In your EmpireTimes solution, add yet another Feature with Receiver item. Remember to remove the exception from the .cs file as before. Name the feature something you like, such as TimesLists.

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