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itextsharp remove text from pdf c#

iTextSharp remove text from static PDF document C# – Your Daily ...
22 Jun 2012 ... iTextSharp remove text from static PDF document C# The following code makes a white image over the text i want to hide from the user, it then makes the user not able to copy or paste into the pdf so they cannot select the hidden text and copy the value.

Once I finally picked up and used the device, the BlackBerry smartphone s hold on me was immediate and unshakable. I quickly mastered the ins-and-outs of the device. I couldn t believe how intuitive it was, nor how fast it was to use. I took the BlackBerry everywhere with me it was my newspaper in the stall during my morning bathroom breaks, my alarm clock in the bedroom, my entertainment during my commute (BrickBreaker skills extraordinaire), my way to kill time when waiting in line, and my distraction of choice when bored. The BlackBerry became my 24/7 companion who was always there for me, without exception. It was also my constant connection to my employer and work tasks, but I saw that as a good thing it allowed me to get my job done better. Although I didn t classify my reliance on the device as an addiction at that point, I knew I had become dependent on the BlackBerry when it was taken away after I left the company. I lasted all of four days before I had to buy my own personal BlackBerry to get my life get back to normal again.



c# remove text from pdf

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c# remove text from pdf

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The custom effect that you created for the terrain provides a more realistic rendering using multitexturing and normal mapping. Multitexturing allows different textures to be applied over the same surface, while normal mapping allows you to increase the terrain s details without increasing its mesh complexity. You ll create the effect used to render the terrain at the end of this chapter. Following is the code for the Load method of the Terrain class:





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iText 5-legacy : How to remove text from a PDF ?
12 Jan 2015 ... Is it possible to remove all text occurrences contained in a specified area (red color rectangle area) of ​​a pdf document? 5th November 2015.

c# remove text from pdf

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The editor of Empire Times has decided that news should not be deleted. In addition, news articles should not change categories. I mean, if you have a weather report, chances are it will not be a sports update any time soon. To accomplish this, we are going to utilize an item event receiver. Event receivers are important tools for making sure that the user experience feels right and is secure. In short, an event receiver is a piece of code that fires whenever a certain event happens in SharePoint.

public void Load(string heightmapFileName, int vertexCountX, int vertexCountZ, float blockScale, float heightScale) { if (!isInitialized) Initialize(); this.vertexCountX = vertexCountX; this.vertexCountZ = vertexCountZ; this.blockScale = blockScale; this.heightScale = heightScale; // Open height map file FileStream fileStream = File.OpenRead(Game.Content.RootDirectory + "/" + GameAssetsPath.TERRAINS_PATH + heightmapFileName); // Read height map data int heightmapSize = vertexCountX * vertexCountZ; heightmap = new byte[heightmapSize]; fileStream.Read(heightmap, 0, heightmapSize); fileStream.Close(); // Generate terrain mesh GenerateTerrainMesh(); // Instantiate a new transformation for the terrain transformation = new Transformation(); // Load effect effect = new TerrainEffect( Game.Content.Load<Effect>(TerrainEffect.EFFECT_FILENAME)); material = new TerrainMaterial(); }

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Changing existing text in a PDF using iText – Sampath LK – Medium
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The Load method receives as a parameter the height map s file name; the terrain size in number of vertices (along the X and Z axes); the block scale, which represents the distance between the vertices; and a height scale value, used to scale the height of the terrain. All these parameters, with the exception of the height map file name, are stored in the Terrain class, respectively, in the attributes vertexCountX, vertexCountZ, blockScale, and heightScale.

Note A thorough investigation of event receivers is a bit outside the scope of this book. Luckily for you, I have a Business Process Management series on my blog that explains event receivers and workflows. Check it out at http://www.understandingsharepoint.com/url/10001.

The InputHelper class stores the state of the gamepad, the state of the keyboard, and the map of the gamepad buttons to the keyboard. The InputHelper class also stores the index of the current player, because each instance of the InputHelper class handles the input of only one player. So, if you have a two-player game, you need to have two InputHelper objects. Notice that the current state and last state of the gamepad and keyboard are stored because you need them to check when a button or key is pressed for the first time. Following is the code for the attributes and constructor of the InputHelper class:

PlayerIndex playerIndex; // Keyboard KeyboardState keyboardState; KeyboardState lastKeyboardState; Dictionary<Buttons, Keys> keyboardMap;

In this exercise, you will create two event receivers and attach them to the content types you have created. 1. Add a new class file, for example, in the FeatureCode folder of your solution. Name it something cool, such as TimesNewsEventReceivers.cs. Open the file. Note that if you add the class file to the FeatureCode folder, Visual Studio will add FeatureCode to your namespace. You do not want that. 2. Add a using Microsoft.Sharepoint; statement to the file. 3. Have your class inherit from the SPItemEventReceiver class. Oh, and make the class public. It sort of works best that way. At this point, your file should look something like this: using using using using System; System.Collections.Generic; System.Text; Microsoft.SharePoint;

c# remove text from pdf

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